![]() IMaxDecalsPerFrame sets the maximum number of decals displayed per frame. IMaxAnisotropy=(.,-1,0,1.) iMaxDecalsPerFrame For vanilla shadows, this should be set to at least 3 (5 is recommended) to help blur the shadow striping away.ĭefault is 8. This should be set to at least 1 if using ENB shadows. Lowering this value may help reduce the aura or glow around the player. Negative values produces the maximum blur level. It is NOT dependent upon bDeferredShadows being enabled (deferred here means that the blur is applied after the shadows have been rendered). IBlurDeferredShadowMask sets the amount of blurring applied to shadows. IActorShadowCountInt=(.,-1,0,1.) iBlurDeferredShadowMask It existed in Oblivion, but was removed from Skyrim. It does not appear in game-generated INIs or in Launcher presets, however it appears to exist within the preset files, where its value for Low is 2, Medium and High is 4, and Ultra is 6. The game does not recognize the setting at all. It has been verified that this setting is completely placebo. ![]() IActorShadowCountExt=(.,-1,0,1.) iActorShadowCountInt It does not appear in game-generated INIs or in Launcher presets, however it appears to exist within the preset files, where its values for Low, Medium, and High presets are 2 and Ultra is 6. IAdapter=(.,-1,0,1.) iActorShadowCountExt Low, Medium, High, and Ultra presets are 0. Conversely, the same experiment shows that the default adapter is still used despite any value entered for it in SkyrimPrefs.ini. This can be confirmed by observing that setting it to 1 in Skyrim.ini will change the adapter from the default while removing or setting the value to 0 will cause the game to use the default adapter. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 0). This setting does not appear in game-generated INIs-only ones created by the Skyrim Launcher via the preset files. See the Skyrim Tree Settings Guide for more information.ĭefault is 3600. Ultra is 2000.įSpecularLODStartFade=(.,-0.0001,0,0.0001.) fTreesMidLODSwitchDist įTreesMidLODSwitchDist sets the distance that skinned trees are rendered. It is changeable in the in-game Settings > Display menu as Specularity Fade.ĭefault is 500. fSpecularLODStartFade may set the distance specularity begins to fade. It originated with Fallout 3.įShadowLODStartFade=(.,-0.0001,0,0.0001.) fSpecularLODStartFade įSpecularLODStartFade is believed to be unused by the game. Recommended is 4000.įShadowDistance=(0,0.0001.) fShadowLODStartFade įShadowLODStartFade is believed to be unused by the game. t is exceedingly buggy in Skyrim, causing weird flashing on objects, so it must be left disabled.ĭefault is 2500. Enabling ZPrepass tells the game not to render certain objects to try to increase performance. This setting cannot be changed in-game.īFull Screen=(0,1) bMainZPrepass īMainZPrepass toggles ZPrepass. If using ENB, bFloatPointRenderTarget must be set to 1.ĭefault is 0 (although default set by the game without the value present is 1).īFloatPointRenderTarget=(0,1) bFull Screen īFull Screen toggles the ability of the game to be rendered fullscreen. It comes with a medium performance impact, and is recommended to be set to 0 if not using ENB. This increases the precision of lighting. Medium is 1.īFXAAEnabled=(0,1) bFloatPointRenderTarget īFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point (decimal) values rather than only integer values. bDeferredShadows was added with the official 1.6 patch.ĭefault is 0. It is required for bDrawLandShadows and bShadowsOnGrass to work. BDeferredShadows īDeferredShadows toggles deferred rendering of shadows.
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